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The staff of Team Ico assisted in the process. Work on the conversion for the collection was done by Bluepoint Games, who had previously performed the remastering for the God of War collection. Ueda noted that such a release would depend on Sony's executives.
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As the PlayStation 3 became more popular, and PlayStation 2 consoles became rare, Ueda reconsidered his position on giving players of other consoles the opportunity to play these games.
![shadow of the colossus ps3 shadow of the colossus ps3](https://i.ytimg.com/vi/V_GLmE7ZBPE/maxresdefault.jpg)
Ueda also noted that such a conversion may be difficult due to the complexities Team Ico had to create to push the technical limits of the PlayStation 2, but felt that it was still possible. Initially, Ueda was not "too excited" about porting the games, given that they were designed specifically for the PlayStation 2 hardware. There had been strong interest by Fumito Ueda, the project lead for both Ico and Shadow of the Colossus, to prepare such a collection for the Team Ico games. Prior to the announcement of the Collection, two other remastered collections of PlayStation 2 games had been made for the PlayStation 3: the God of War collection, and the Sly Cooper collection. The collection includes bonus content, including two XMB Dynamic Themes and exclusive video content for Ico, Shadow of the Colossus, and Ueda's next game, The Last Guardian. Though there was consideration for inclusion of PlayStation Move motion control support, it was not released with it. Specifically, upon completing the game, the player can restart to see the English translations of the mysterious language that Yorda, the player character's companion, uses, and a two-player mode with the second player in control of Yorda. Ico 's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. Both games in the collection support 7.1 surround sound. Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing, as evidenced by the large landscapes. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second the original PlayStation 2 version of Shadow of the Colossus was noted for pushing the limits of the older console and often suffered from framerate losses. For the remastering, both games have had a graphical overhaul to allow them to support modern high-definition displays up to 1080p. The core game and story for both Ico (2001) and Shadow of the Colossus (2005) remain unchanged with the remastered versions. With his horse Agro, Wander locates each lair and destroys the beasts, slowly being overcome with dark energy, but fueled by the opportunity to reunite with Mono. The player controls a young man named Wander seeking to bring life back to the body of Mono, a woman that he cared for, by completing the task of killing sixteen monolithic beasts that wander the landscape. Shadow of the Colossus is considered a spiritual sequel to Ico, and later stated by its creator, Fumito Ueda, to be a prequel set in the same world as Ico. Ico helps Yorda escape, ultimately discovering that her mother is the Queen that resides in the castle and is trying to use Yorda to extend her own life.
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Ico manages to free himself and comes across a young frail girl, Yorda, who is chased by shadowy creatures that try to drag her to a different realm. Within Ico, the player controls a boy named Ico, cursed by being born with horns on his head, and locked away in a remote empty castle by his village. Main articles: Ico and Shadow of the Colossus